Checkmate is a turn-based strategy game akin to Advance Wars. Players must build units, construct buildings and fight to capture their opponents castle. The game’s unique twist is the way that it uses turns and moves. In a single turn a player has a certain number of moves to distribute how they please. Instead of each unit being able to move once, the player could spend all the moves moving a single unit multiple times. Or the player could build, or increase production instead of moving any units at all. The player could also spend resources to purchase additional moves (which is often useful for buying your way out of a pickle). This presents an interesting trade-off between having more, and using what you have already.