Ah… Desktop Dungeons! A gem of a game and the jewel in the crown of QCF Design. Easily the biggest and best game I’ve worked on so far (it won an IGF award you know). But also one of the longest and most challenging projects too. Working on DD gave me loads of crazy experiences from die-hard fans and AppStore rankings to insane code spaghetti and streaming competition nerves. Which ever way you slice it, DD is an important milestone in my game dev career. If a dastardly difficult and cerebrally challenging puzzle-rougelike sounds up your alley, then feel free to buy it on Steam (or mobile!). We’re nice people, honestly.