Network Pong

So this is pong right. But with network multi-player and made in Java. Inexplicably it never gathered the player base it deserves. I should have never released it in the same year as Team Fortress 2 and Call of Duty: Modern Warfare. The lack of a dedicated server feature also probably hurt player numbers, but other than that, the net code was completely solid. Much more reliable than those other two games I mentioned. This is probably because it just passes the entire game state over a TCP connection. That’s how real pros do it.

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