My game for Ludum Dare 34. I knew I wasn’t going to have much time to jam, so I kind of just phoned this one in design wise. I made something that I knew I could execute pretty well in a short amount of time. Notwell is a safe game design. The theme was “growth”, so I made a shmup where the size of your ship is directly correlated to how much ammo you have remaining. The game is partially because I was focussing mainly on game feel, and was heavily inspired by Downwell. And I succeeded there on that front. The game is juicy and feels pretty great. Just needs some more meat. Thanks once again to Ivo Sissolak who made all the awesome sound effects. They make a huge difference!