One Rogue

I’m pretty sure every game developer in the last 10 years or so has tried to make some kind of fantasy-inspired, dungeon-crawling rouge-like. It’s almost like a rite a passage. Anyway, this was my attempt. It was supposed to be an action game with crazy item-effects that would combine in weird and wonderful ways ala Binding of Isaac. I’m quite fond of the item buff system I wrote for this, and I think it has potential for some wacky character builds and emergent game play. Maybe I’ll return to this idea once the rogue-like phase has worn off a bit.