The last of our QCF prototypes. Scheme is a puzzle game where you’re attempting to plan out the perfect heist, ala Ocean’s 11. The game has you laying out commands for different characters to execute in sequential order. You can then hit play play and watch the action unfold before heading back to the drawing board because it didn’t work at all. We were going for that amazing feeling when you complete an Infinifactory or Spacechem level. When everything just clicks with perfect timing to the nanosecond (appearing extremely lucky to the untrained eye). Unfortunately the prototype never matured to a stage where we could fully test out the ideas. Definitely worth another attempt at some stage.