This was my third year games project at UCT. Tile Defence is a weird crossover between a shooter, a tile-sliding puzzle and a tower defence game. The player must battle for survival in an environment consisting of various blocks on a grid. Players can slide the blocks around to rearrange the level and gain combat bonuses by matching similar blocks. These powerups range from restoring health and ammo to slowing time and unlocking mew weapons and upgrades. Some block types will create mobile turrets that will slow or damage enemies and can be slid around themselves. The game supports up to four players in local co-op and also runs on Xbox 360.