The beginning of a barrage of top-down shooters that I seem to always make. The idea behind this wasn’t bad, a squad based tactical shooter inspired by Brothers in Arms featuring a cover system and command issuing. Each person in the squad was supposed to have unique abilities and roles too. Unfortunately my AI skills were not up to scratch at the time and I found myself unable to implement the gameplay I had in my head. What remains is a prototype where you can shoot at things. Sometimes walls will protect from bullets, sometimes they won’t!