WW2 Shooter

The beginning of a barrage of top-down shooters that I seem to always make. The idea behind this wasn’t bad, a squad based tactical shooter inspired by Brothers in Arms featuring a cover system and command issuing.¬†Each person in the squad was supposed to have unique abilities and roles too. Unfortunately my AI skills were not up to scratch at the time and I found myself unable to implement the gameplay I had in my head. What remains is a prototype where you can shoot at things. Sometimes walls will protect from bullets, sometimes they won’t!

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