Created for the Global Game Jam in 2010. The theme was “deception” and we took it far. The premise of the game is that the captain of a spaceship has been murdered and you are the murderer. A space detective arrives you must tell a convincing story about the hours leading up to the murder, whilst simultaneously trying to frame another crew member. The game plays out in chunks that are in reverse chronological order, starting several hours after the murder and leading up to just after the event itself. This backwards time mechanic means the player must make sure not to break causality or the detective will know you’re lying. YouDunnit is broken and confusing in a lot of ways, but it’s still one of my favourite game ideas ever. The time breaking idea has loads of potential if some gameplay mechanics and a narrative can be found to make it work.